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The Register · Races

The races of WoW Forever

Eight races from original Azeroth, and a newcomer: the Skyborne, open to the Alliance and the Horde.

Racial traits

Each race's abilities, active then passive, as described in Forever's game files. Several are new compared to original Azeroth, and some change with your class.

Human

Alliance

  • Perception

    Instant · Cooldown 3 min

    Dramatically increases stealth detection for 20 sec.

  • Will to Survive

    Instant · Cooldown 3 min

    Instantly removes all Stun effects.

  • Ruthless

    Passive

    Increases your critical strike chance with all spells and attacks by 1%.

  • The Human Spirit

    Passive

    Spirit increased by 10%.

Dwarf

Alliance

  • Find Treasure

    Instant

    Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.

  • Stoneform

    Instant · Cooldown 3 min

    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Artisan's Precision

    Passive

    Increases your chance to hit with all spells and attacks by 1%.

  • Big Game Hunter

    Passive

    Damage dealt versus Beasts increased by 5%.

Night Elf

Alliance

  • Shadowmeld

    Instant · Cooldown 10 sec

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • Elune's Light

    Instant · Cooldown 3 min

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

  • Quickness

    Passive

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Wisp Spirit

    Passive

    Transform into a wisp upon death, increasing movement speed by 75%.

Gnome

Alliance

  • Escape Artist

    Instant · Cooldown 2 min

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Eureka!

    Instant · Cooldown 2 min

    Rogue: Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.

    Warlock: Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.

    Priest: Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec.

    Mage: Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.

    Warrior: Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec.

  • Expansive Mind

    Passive

    Priest, Mage, Warlock: Maximum Mana increased by 5%.

    Rogue: Maximum Energy increased by 5%.

    Warrior: Maximum Rage increased by 5%.

  • Engineering Specialization

    Passive

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Orc

Horde

  • Blood Fury

    Instant · Cooldown 2 min

    Increases Attack Power and Spell Power by 10% for 15 sec.

  • Shatter Curse

    Instant · Cooldown 3 min

    Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

  • Hardiness

    Passive

    Duration of Stun effects on you reduced by 20%.

  • Command

    Passive

    Damage dealt by Hunter and Warlock pets increased by 5%.

Undead

Horde

  • Will of the Forsaken

    Instant · Cooldown 2 min

    Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    Instant · Cooldown 2 min

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Underwater Breathing

    Passive

    Underwater breath lasts 300% longer than normal.

  • Touch of the Grave

    Passive

    Warrior, Paladin, Rogue: Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

    Priest, Mage, Warlock: Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.

Tauren

Horde

  • War Stomp

    Cast 0.5 sec · Cooldown 1.5 min

    Stuns up to 5 enemies within 8 yds for 2 sec.

  • Cultivation

    Instant · Cooldown 15 min

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

  • Endurance

    Passive

    Total Health increased by 5%.

  • Plainsrunning

    Passive

    Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.

Troll

Horde

  • Berserking

    Instant · Cooldown 3 min

    Increases your spellcasting and attack speed by 10% for X.

  • Rapid Regeneration

    Channeled · Cooldown 3 min

    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • Regeneration

    Passive

    Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

  • Beast Slaying

    Passive

    Damage dealt versus Beasts increased by 5%.

Skyborne

Alliance or Horde

  • Read LeylineAlliance

    Cast 0.5 sec · Cooldown 2 min

    Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hr and the effect of this ability will be increased by 100%.

  • Walk on Air

    Instant · Cooldown 1.5 min

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • SkysightHorde

    Cast 0.5 sec · Cooldown 2 min

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hr and the effect of this ability will be increased by 100%.

  • Elemental Insight

    Passive

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Passive

    Increases your spellcasting, melee, and ranged Haste by 2%.

Data read from the game files thanks to wago.tools, version 1.60.1.70755. “X” marks a value the files do not give. Names, texts and icons: © Blizzard Entertainment.